The aim of this project is to create a spatial 'image'. The project may be realised in (or out of) a room, across loudspeakers, or in 'headphone space'. The objective is to explore the relationship between the sound (or sounds) that is used and its spatial distribution. To give an example: a fly buzzing through a space would follow a typically zigzag route, which can be reproduced in a sound diffusion spatialisation. Now consider a sound which does not have such a readily associated trajectory (a reversed piano sound, or a square wave, for example). What would be an effective way to spatialise that sound?
Take either a musical gesture, or the attack and continuant features of a given sound, and use it to 'compose' a space.
The main objective is to find a way to spatialise the chosen sound so that its environmental or dramatic properties are fully realised. The choice of sound is important, as is the choice of listening situation. Spatial imaging is commonly thought of by the composer in a relatively objective way as a means of enhancing the sounding properties inherent in spectro-morphologies and structural relations. Simply stated, a musical gesture can be more vividly dramatised through spatial displacement, just as a texture can be made 'environmental' through spatial distribution.